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Patrick
Melonhead Games
Producer & Game Designer
Adelaide, South Australia
https://melonheadgames.com.au
Monday
, October 7
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
12:00pm AEDT
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Visual Game Design: keeping teams aligned through minimal documentation
Room 110
Alex Carlyle
3:00pm AEDT
Production Process, Publishing & Platforms: A Simultaneous Release Crash Course
Room 106
Samuel McCully
4:30pm AEDT
More Cards Against People Mismanagement
Room 109
Emilie Poissenot
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
Forecasting success: How to be a financially sustainable studio
Room 110
Luke Henry
12:00pm AEDT
The Art of Void Bastards
Room 105
Dean Walshe
Don’t Get Shipwrecked - Production for Small Indies
Room 110
Matthew Dyet
2:00pm AEDT
Unreal Tips and Tricks - Epic Mega-hour
Room 106
Alex Stevens • Chris Murphy
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Business Update
Room 112
Chris Heck
12:00pm AEDT
Making Great Money to Make Great Games
Room 110
Henry Fong • Matt Hall • Dylan Bevis
2:00pm AEDT
Advanced Technical Art in Unreal Engine
Room 106
Chris Murphy
3:00pm AEDT
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
3:50pm AEDT
Closing Keynote: Industry Day
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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