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Q
quacky
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
12:00pm AEDT
Mobile pre-launch optimisation: What we did right, and what we learned from the fails
Room 103
Christina Chen
2:00pm AEDT
Visual Game Design: keeping teams aligned through minimal documentation
Room 110
Alex Carlyle
Machine Learning for Boardgame AI in Race for the Galaxy
Plenary
Theresa Duringer
3:00pm AEDT
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
11:00am AEDT
Forecasting success: How to be a financially sustainable studio
Room 110
Luke Henry
Game dev, the enterprise, and you
Room 103
Steve Williams • Leigh Mannes
12:00pm AEDT
Technical Direction for One
Room 112
Alex Holkner
2:00pm AEDT
So you want to make a multiplayer game?
Room 104
June Rhodes
3:00pm AEDT
Ship it: An incomplete server-side checklist
Room 109
Luis van Slageren
Wednesday
, October 9
11:00am AEDT
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
11:40am AEDT
Lessons in Unconventional Networking
Room 105
Noni Och
1:50pm AEDT
Cartoon Network: Live Pitching Session
Room 103
2:00pm AEDT
Programming: The First Few Years
Room 105
Liam de Valmency
3:00pm AEDT
Network Development
Room 112
Ulysse Richert-Botté
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
Monday
, October 7
Tuesday
, October 8
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, October 9
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Melbourne Convention Exhibition Centre
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Dewald Hein
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