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Samuel McCully
Blowfish Studios
Publishing Producer
My Friends
Monday
, October 7
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
3:00pm AEDT
Designing from the Heart: Putting yourselves in your games.
Plenary
Osama Dorias
Production Process, Publishing & Platforms: A Simultaneous Release Crash Course
Room 106
Samuel McCully
4:30pm AEDT
Player Hygiene: How to Mitigate Abuse and Cultivate Communities
Room 112
Gabriella Lowgren
Tuesday
, October 8
10:00am AEDT
Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive
Room 106
Drew Taylor
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
12:00pm AEDT
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
2:00pm AEDT
A New Way To Narrative Design
Room 111
Alexander Swords
Why Fashion in (Most) Games Sucks, and Why You Should Care
Plenary
Victoria Tran
Wednesday
, October 9
12:00pm AEDT
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
2:00pm AEDT
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:00pm AEDT
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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