Josh Caratelli
Josh Caratelli is a Software Engineer at Sledgehammer Games (Activision) working alongside the Melbourne based core engineering team on the Call of Duty franchise.
He grew up in Melbourne’s game development industry. His first game credit came as a teenager working on Rugby League Live 2 (Xbox 360 / PlayStation 3) with Big Ant Studios on his summer holidays. Alongside excellent co-workers and friends, he’s shipped an Unreal Engine 3 mobile title, several current generation console sports titles and 2017’s best-selling game Call of Duty: WWII.
Right now Josh is working on Call of Duty: Modern Warfare. His passion lies in data-oriented programming and running the STEM Scholarship he co-founded at his former high school.