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June Rhodes

June Rhodes is a software engineer working at Network Next in Santa Monica, California, where she’s helping make the Internet better for games. Network Next offers a Real-Time CDN to game developers that reduces latency and packet loss for online multiplayer games.

Previously she ran a small independent game studio in Melbourne, Australia, where she worked on 2 unreleased multiplayer titles, and built online hosted tools to support developers of multiplayer games. She’s also developed open source libraries to help game developers build multiplayer games.

My Speakers Sessions

Tuesday, October 8
 

2:00pm AEDT