June Rhodes
June Rhodes is a software engineer working at Network Next in Santa Monica, California, where she’s helping make the Internet better for games. Network Next offers a Real-Time CDN to game developers that reduces latency and packet loss for online multiplayer games.
Previously she ran a small independent game studio in Melbourne, Australia, where she worked on 2 unreleased multiplayer titles, and built online hosted tools to support developers of multiplayer games. She’s also developed open source libraries to help game developers build multiplayer games.