Neil Forbes-Richardson
Neil is a software engineer at Wargaming Sydney, and has spent over 6 years working on several of
the games, including World of Tanks, and World of Warships Legends, mostly focused on low level
rendering, implementing new backends, and porting to different platforms.
Prior to joining Wargaming Sydney, he got his start in game development about 13 years ago working
at a small studio in Newcastle upon Tyne, UK. After a few years working with an in-house game
engine, porting it to various platforms, and shipping small titles, he moved to Australia, where he
worked at 2K Australia, largely focused on the build system, and bug fixing.