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Applied Games
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tk
Tobykelty@mardukblue.com
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
12:00pm AEDT
Mobile pre-launch optimisation: What we did right, and what we learned from the fails
Room 103
Christina Chen
2:00pm AEDT
Visual Game Design: keeping teams aligned through minimal documentation
Room 110
Alex Carlyle
3:00pm AEDT
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Make Money With Your Game Like A Champ
Room 105
Marina Espin
Tuesday
, October 8
10:00am AEDT
Using Games Design in Citizen Science
Room 104
Lisa Evans
11:00am AEDT
Game dev, the enterprise, and you
Room 103
Steve Williams • Leigh Mannes
12:00pm AEDT
Don’t Get Shipwrecked - Production for Small Indies
Room 110
Matthew Dyet
2:00pm AEDT
I can't get no (client) satisfaction
Room 110
Jo Ann Tan • Jerry van Koppen
3:00pm AEDT
Evolving Together
Room 103
Stefano Martincigh
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Divergent thinking and iteration process: a hands-on creativity workshop
Room 104
Elaine Gusella
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
2:00pm AEDT
BIG MOOD Lighting: Illustrating with Illumination
Room 107
Benjamin Ee
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
3:50pm AEDT
Closing Keynote: Industry Day
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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