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ultimusmaximus
Monday
, October 7
11:00am AEDT
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
Engineering Live Ops on Call of Duty: WWII
Room 111
Josh Caratelli
12:00pm AEDT
Mobile pre-launch optimisation: What we did right, and what we learned from the fails
Room 103
Christina Chen
2:00pm AEDT
The Life Of a Japanese Composer, with Manami Matsumae (ft Alex Aniel as translator)
Room 106
Alexander Aniel • Manami Matsumae
Co-operative Game Development
Room 103
Maize Wallin • Jason Bakker
Visual Game Design: keeping teams aligned through minimal documentation
Room 110
Alex Carlyle
4:30pm AEDT
Claude De-goosey: On turning classical piano into videogame serendipity
Plenary
Dan Golding
Make Money With Your Game Like A Champ
Room 105
Marina Espin
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Player Hygiene: How to Mitigate Abuse and Cultivate Communities
Room 112
Gabriella Lowgren
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
10:00am AEDT
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
The clothes that words wear: A typographic journey via Rihanna, Abba, KISS, Lady GaGa, George Michael and lots, lots more.
Room 112
Stephen Banham
12:00pm AEDT
Technical Direction for One
Room 112
Alex Holkner
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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